At Beans, we exist to nurture individual voices and foster collective creativity in a bold and safe space. We are a growing game studio working with a renowned publisher, Devolver Digital on an unannounced new IP. Beans is an eclectic and diverse team, honouring openness and free expression across our team and in the games we’ll imagine. We are creative-first with a flat structure and believe amazing ideas can come from anyone, anywhere. Our founders have worked with some of the best AAA game developers in the world, bringing experience and passion to Bean’s growth, but have left the bureaucracy at the door. Our office is located in the west end of Toronto and we offer competitive salaries, flexible hours, health benefits, unlimited PTO, a relaxed atmosphere, and spectacular cookies.
Your Impact as Level Artist at Beans
Our Level Artist will bring ideas to life, collaborating closely with our Designers and teams to build environment elements and assets into our game. Bringing fresh ideas and a love for creating highly immersive experiences, you’ll have an opportunity to create dynamic artwork, improve processes, and help our team explore new technologies and systems that enable efficiency and creativity.
What your Day Might Look Like
Collaborating with level designers and the art director to discuss and understand game intentions and vision
Performing artistic research (find written descriptions and visual references
Setting up placeholders and submitting modelling and texturing requests to artists, while also following up on the progress and quality of the work with the Art Director
Curating the assets and textures into the level to assemble a gameplay space that's is in keeping with the artistic direction
Ensuring integrated work is aligned with the artistic direction and supports a seamless and logical gameplay
Assessing level content with the Art Director and establishing time and planning estimates by priority and level
Participating in R&D, problem-solving artistic solutions to technical problems
Optimizing and debugging the game levels
Skills You’ll Bring To Beans
Minimum 3+ years’ experience in modelling, texture, lighting and image processing or other relevant experience
Experience in an art role on 1-3 game production cycles
Motivated self starter who can execute with limited supervision
Strong storytelling and observation skills
Knowledge of optimization techniques
Basic gameplay and level design knowledge
Knowledge of ways to create atmospheres (lighting, artistic composition, etc.)
Knowledge of Unreal Engine 4
Nice-To-Haves
Experience with Blender
Experience with Houdini
Experience with low-poly, stylized art direction
DO I NEED TO MEET ALL CRITERIA TO APPLY?
Definitely not! If you share our mission of creating immersive, visually astounding experiences for players, drop us a line and let’s chat: HR@thebeansteam.com